Mobile Game Treats Anxiety Disorders in Children
- Digital Health, Tech

Mobile Game Treats Anxiety Disorders in Children

UK MHRA approves Lumi Nova – the first mobile game to treat anxiety disorders in children.

  • Anxiety levels have more than doubled in young people following the COVID-19 lockdown.[1] With children back at school, mental health will likely be further challenged.¹
  • Co-created with NHS clinicians, children, parents, teachers, a BAFTA award-winning game producer, MindTech UK, and the University of Reading’s Anxiety and Depression in Young People (AnDY) Research Unit.
  • Lumi Nova is accessible through NHS children and young people’s mental health services, schools, and local authorities.

Lumi Nova – the first mobile game to treat anxiety disorders in children.

LONDON, Sept 02, 2020 — BfB Labs, a pioneer in the use of emergent technology for children’s mental health, has today announced that it had received regulatory approval from the UK Medicines and Healthcare Products Regulatory Agency (MHRA) for Lumi Nova – the first mobile game for pediatric anxiety in children aged 7-12 years.

Lumi Nova has been funded by NHS England via the NHS Improvement’s SBRI Healthcare program and developed in partnership with the Anxiety and Depression in Young People (AnDY) Research Clinic at the University of Reading and MindTech UK. Lumi Nova aims to revolutionize mental health interventions for children to overcome anxiety using an evidence-based therapeutic approach. The intervention combines methodologically rigorous user-centered design and proven immersive therapy, the gold standard for treating anxiety, delivered through an engaging mobile game. In a small-scale pilot conducted in March 2020, Lumi Nova demonstrated the highest safety levels and is a cost-effective way to treat the symptoms of anxiety in real-world settings.

It is estimated that as many as 7 out of 10 children with an anxiety disorder in the UK did not have access to evidence-based treatment before the onset of COVID-19.[2] Childhood anxiety disorders include generalized anxiety disorder, social anxiety disorder, separation anxiety disorder, panic disorder, and phobias. Anxiety can have a huge impact on young people’s lives, including difficulties with school attendance, socializing, and participating in daily activities.  Anxiety disorders are associated with substantial disability and longer-term mental health consequences.[3]

READ  Social Distancing with MedicPad's founder, Mihai Draghici

With children back in schools and the negative psychological consequences of the COVID-19 crisis continuing to unravel, Lumi Nova provides an accessible and scalable intervention for anxiety for NHS Integrated Care Systems and Clinical Commissioning Groups, schools, and local authorities.

Lumi Nova Mobile Game for anxiety in children 3

We must act urgently to mobilize evidence-based interventions to tackle anxiety in our most vulnerable children and young people at this extraordinary time of crisis and particularly now that schools have reopened,” said Dr. Claire Hill, Clinical Psychologist & Postdoctoral Researcher at The University of Reading. “Untreated anxiety can lead to depression, self-harm, and other life-long consequences. Lumi Nova is an engaging game that has demonstrated safety and is an important exemplar as the first MHRA approved mobile game for pediatric anxiety that gamifies exposure – the key component of CBT, the gold standard for treating anxiety – and should be considered for implementation by schools, local authorities and in routine clinical care.”

BfB Labs combines scientific and clinical rigor with the ingenuity of emergent technology and games to challenge the status quo in mental health interventions for children.  BfB Labs has pioneered video game-based digital intervention to improve emotional regulation and now anxiety in children. Authorized professionals can track detailed intervention progress analytics through BfB Labs’ hub – a secure online portal.

At BfB Labs, we are committed to building future mental healthcare for children today with evidence-based interventions that are not only accessible and affordable but also treat conditions in an entirely new and engaging way,” said Manjul Rathee, CEO of BfB Labs. “During this time of urgent need for digital mental health solutions that can respond to soaring demand, we are extremely proud to enable NHS Integrated Care Systems and Clinical Commissioning Groups, schools, and local authorities to provide Lumi Nova – a safe, flexible, and cost-effective solution.”

READ  Future of Children’s Mental Health

Editor’s Note

  1. Early data from the University of Bristol study, June 2020
  2. European child & adolescent psychiatry vol. 27,8 (2018): 1023-1031. Reardon, Tessa, et al.
  3. The Lancet, Global Health Metrics, A systematic analysis for the Global Burden of Disease Study 2017, Vol 392, Issue 10159 (2018), Spencer L James et al.

Lumi Nova - a safe, flexible, and cost-effective solution


About BfB Labs

  • Founded in 2015, BfB Labs has pioneered video game-based digital therapies for children using proven cognitive-behavioral therapy (CBT) techniques to improve emotional regulation and resilience and now anxiety disorders.
  • BfB Labs combine scientific and clinical rigor with the ingenuity of emergent technology and games to democratize access to evidence-based children’s mental health interventions.
  • Lumi Nova has been funded by NHS England and NHS Improvement’s SBRI Healthcare program.
  • Driven by BfB Labs’ belief that effective interventions should be co-created with users, the people that care for them, and should also be highly engaging and clinically effective.
  • BfB Labs treatments are delivered through an immersive mobile game experience to drive user engagement and compliance.
  • BfB Lab’s flagship products include Lumi Nova and Champions of the Shengha, a heart-rate driven biofeedback mobile game that improves emotional self-regulation and resilience skills.
  • Lumi Nova and Champions of the Shengha meet the highest standards in clinical safety & data security. They are both CE marked and approved by the Medicines and Healthcare Products Regulatory Agency (MHRA).

 About MindTech

  • MindTech is a national center focusing on developing, adopting, and evaluating new mental healthcare technologies and dementia.
  • Established in 2013 and funded by the National Institute for Healthcare Research to collaborate with healthcare professionals, patients and the public, researchers, and industry.
  • MindTech aims to identify patients, families, and professionals’ unmet needs, collaborate on developing and testing new technologies, and work with NHS organizations to increase adoption.
READ  How COVID Crisis Is Highlighting The Need For Smart Healthcare

About NHS England and NHS Improvement’s SBRI Healthcare Programme

  • SBRI Healthcare is a cutting-edge program that supports the development of innovations that meet known NHS challenges. The Small Business Research Initiative for Healthcare (SBRI) program runs competitions for unmet need innovations.
  • This demand-led approach enables the industry to respond directly to healthcare challenges and feeds the innovation pipeline with products with existing demand from the NHS. This allows for faster adoption and spread of these products benefiting patients.
  • The program aims to:
    • improve patient care
    • enable the NHS to access innovations through research and development that solve identified healthcare challenges and unmet need
    • increase value for the NHS
    • bring economic value and wealth creation opportunity to the UK economy

Mobile Game Treats Anxiety Disorders in Children

European Digital Health Open Calls